
Horse Shine and Game Time
A bit of nit-picking. This doesn't ruin the game, just makes time management a bit harder and looks weird in the pastures.
The shine on fit patterned horses seems to be much stronger than the shine on fit solid, dark horses, making darker horses nearly invisible. I believe this is because it might be achieved through a fitness layer on Overlay/Grain Merge mode. The lighter horses have much more shine regardless of metallic genes. Irl darker horses have much more shine, whilst, say, grey horses, barely have any shine. I tested it out and I believe Soft Light mode and Hard Light mode work much better for base and toned shading respectively, with base shading having warm highlights and neutral shadows and toned shading having both shadows and highlights be cool or neutral tones.
(I understand fixing this is made more difficult because of the dynamic body coding. The horses still look beautiful, it's just that the darker ones don't 'pop')
Secondly, would it be possible to have the option for 24 hour format in-game in the future?
pops
pops
doesn't pop (and she's fit)
The shine on fit patterned horses seems to be much stronger than the shine on fit solid, dark horses, making darker horses nearly invisible. I believe this is because it might be achieved through a fitness layer on Overlay/Grain Merge mode. The lighter horses have much more shine regardless of metallic genes. Irl darker horses have much more shine, whilst, say, grey horses, barely have any shine. I tested it out and I believe Soft Light mode and Hard Light mode work much better for base and toned shading respectively, with base shading having warm highlights and neutral shadows and toned shading having both shadows and highlights be cool or neutral tones.
(I understand fixing this is made more difficult because of the dynamic body coding. The horses still look beautiful, it's just that the darker ones don't 'pop')
Secondly, would it be possible to have the option for 24 hour format in-game in the future?

