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Additional Turns for Money/PT
Some players complain of a lack of money, others say they have too much 
In some games, processes/events/courses or whatever can be "sped up" with money.
Initially, my thought was that perhaps a player can get an extra turn for a certain amount of PT or money...
i.e, you have to wait another 20 minutes for your next turn (add a button) [i'purchase 1 turn now for (..)[/i]
There are heaps of options. (but some could get quite fiddly with the programming i guess!)
- could change amounts as levels increase
- could alternate between pt and money
- could apply to courses (speed course up for ...) of course, you wouldn't want to make things too easy!
for some players, this could make things harder. for others, it could be a way to spend their money....
(and if I was doing a sales pitch, i would say it will potentially increase cash sales lol)
Thoughts?

In some games, processes/events/courses or whatever can be "sped up" with money.
Initially, my thought was that perhaps a player can get an extra turn for a certain amount of PT or money...
i.e, you have to wait another 20 minutes for your next turn (add a button) [i'purchase 1 turn now for (..)[/i]
There are heaps of options. (but some could get quite fiddly with the programming i guess!)
- could change amounts as levels increase
- could alternate between pt and money
- could apply to courses (speed course up for ...) of course, you wouldn't want to make things too easy!
for some players, this could make things harder. for others, it could be a way to spend their money....
(and if I was doing a sales pitch, i would say it will potentially increase cash sales lol)
Thoughts?


Re: Additional Turns for Money/PT
I am in support of this idea. Waiting for turns is extremely hard and the courses definitely take a bit too long in my opinion. I also don't find it very fair to wait 13days to get 0.3% increase in a stat.
But then on another thought, making the courses easier to learn might make the other older players feel like their hard work was done for nothing since now there is an easier way.
On the topic of turns, I think that using PT for turns would be fair. Like maybe since it's 25PT to adopt a new horse it could be 25PT/turn, this way HWO can still make money off the game without making everything free. Then this way you could add a button where you can cash in $$ for PT. I.e. $100k for 100PT. (Or whatever sounds fair)
~ HOF 2
But then on another thought, making the courses easier to learn might make the other older players feel like their hard work was done for nothing since now there is an easier way.
On the topic of turns, I think that using PT for turns would be fair. Like maybe since it's 25PT to adopt a new horse it could be 25PT/turn, this way HWO can still make money off the game without making everything free. Then this way you could add a button where you can cash in $$ for PT. I.e. $100k for 100PT. (Or whatever sounds fair)
~ HOF 2

Re: Additional Turns for Money/PT
Spending Pony Tokens to upgrade your account will speed up your turns and also allow you to bank more. We don't want to get into a situation of someone spending lots of money to be able to get a huge advantage in turns. While we do need people to pay and support the game we don't want to make things un-fair or too "pay-to-win".

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Re: Additional Turns for Money/PT
I too, understand the trials and tribulations of constantly running out of turns versus waiting to earn them. It certainly forces a player to slow down their gameplay.
However, I think that the way it's set up now, with PT being able to be free-built toward an upgrade and with real money able to be spent for really unnecessary, but very handy upgrades (certainly makes the game much quicker to play, if nothing else), is a decent way to handle it.
Although... perhaps I could vote for a one-time, single or two-fer increase in banked turns purchased with straight PT (one or two additional turns). I always found myself in need of just one more turn...
At a cost of 500 PT (for a single bankable turn spot), it will force the question of whether to upgrade for one month or gain a single extra bankable turn.
But in my personal opinion, that's the only real change I could vote for toward changes to the money/PT system as it now stands. Those with upgrades wouldn't likely need or want to bother with it, those just starting out might be tempted with it and perhaps be more encouraged to work toward it, drawing them further into the game... But personally, I like the way it's set up now, I have in the past, I think it's both fair to players and our admins and still enables anybody to work toward that top spot without needing to pay real money. That being said, paying real money won't necessarily earn you that top spot either (unless you outright purchase the ready-bred and trained winners, if that's the goal), even then, real-money purchases don't transfer directly over into the horse's themselves, rather they transfer over into only 'helper' codes and PT which itself doesn't access any direct horse aids (like a saddle that increases speed). Staying away from such direct aids, or staying away from PT-only purchases for such direct aids will help prevent the pay-to-win game dynamics that so many other games eventually fall into. Again, My Opinion.
If such aids were (or eventually do), come into the game, personally I think they should be restricted to such things like reducing training time, reducing chance of injury or maybe increasing chance of fertility. In real life, a saddle won't increase the speed of a horse, but by using an improper one, it can hinder them from using all of their potential.
I got off topic a bit, sorry about that.
So, to conclude... no changes for me, with the possible exception of a one time, one additional banked day for PT purchase. Or... now that I think about it, a one-time, half-off PT premium upgrade for one month offered at the end of the tutorial. I'm not sure about that though... I like it, but that might change the game dynamics a bit... or maybe not??? I'm not sure.
However, I think that the way it's set up now, with PT being able to be free-built toward an upgrade and with real money able to be spent for really unnecessary, but very handy upgrades (certainly makes the game much quicker to play, if nothing else), is a decent way to handle it.
Although... perhaps I could vote for a one-time, single or two-fer increase in banked turns purchased with straight PT (one or two additional turns). I always found myself in need of just one more turn...
At a cost of 500 PT (for a single bankable turn spot), it will force the question of whether to upgrade for one month or gain a single extra bankable turn.
But in my personal opinion, that's the only real change I could vote for toward changes to the money/PT system as it now stands. Those with upgrades wouldn't likely need or want to bother with it, those just starting out might be tempted with it and perhaps be more encouraged to work toward it, drawing them further into the game... But personally, I like the way it's set up now, I have in the past, I think it's both fair to players and our admins and still enables anybody to work toward that top spot without needing to pay real money. That being said, paying real money won't necessarily earn you that top spot either (unless you outright purchase the ready-bred and trained winners, if that's the goal), even then, real-money purchases don't transfer directly over into the horse's themselves, rather they transfer over into only 'helper' codes and PT which itself doesn't access any direct horse aids (like a saddle that increases speed). Staying away from such direct aids, or staying away from PT-only purchases for such direct aids will help prevent the pay-to-win game dynamics that so many other games eventually fall into. Again, My Opinion.
If such aids were (or eventually do), come into the game, personally I think they should be restricted to such things like reducing training time, reducing chance of injury or maybe increasing chance of fertility. In real life, a saddle won't increase the speed of a horse, but by using an improper one, it can hinder them from using all of their potential.
I got off topic a bit, sorry about that.
So, to conclude... no changes for me, with the possible exception of a one time, one additional banked day for PT purchase. Or... now that I think about it, a one-time, half-off PT premium upgrade for one month offered at the end of the tutorial. I'm not sure about that though... I like it, but that might change the game dynamics a bit... or maybe not??? I'm not sure.
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Re: Additional Turns for Money/PT
Yeah, game design is pretty complicated and things don't always work out how you planned 
I just wanted to chime in with our thinking behind not wanting to add too many Pony Token based perks. We are very open to discussion about the game and it's mechanics though, and we do read the suggestions, even if we don't always answer in the threads.

I just wanted to chime in with our thinking behind not wanting to add too many Pony Token based perks. We are very open to discussion about the game and it's mechanics though, and we do read the suggestions, even if we don't always answer in the threads.

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Re: Additional Turns for Money/PT
I'm a happy player, Tom... I can only speak for myself though, but I'm satisfied with the way the game was set up.
We appreciate what you do, and Larissar as well.
I appreciate it for all I did say and have said about the differences between this game and others (not mentioned). And I do hope that such things like stat-boosting items and tack are either available and easily obtainable for all, or rather, never added. Personally, I think those items are one of the biggest negatively-possible, game changing additions any game can add, especially for a game that's not based around artificially inflating attributes.
However, once again, only my opinion.
We appreciate what you do, and Larissar as well.
I appreciate it for all I did say and have said about the differences between this game and others (not mentioned). And I do hope that such things like stat-boosting items and tack are either available and easily obtainable for all, or rather, never added. Personally, I think those items are one of the biggest negatively-possible, game changing additions any game can add, especially for a game that's not based around artificially inflating attributes.
However, once again, only my opinion.
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Bitapetrone Offline
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Re: Additional Turns for Money/PT
I'm with BlackOak. Having personally experienced several games where the P2W creep ruined gameplay I am happy it is absent here. That being said, I wouldn't mind paying extra for QOL upgrades like additional horse slots (which was already added) or aesthetic upgrades like fancier saddles and whatnot.
The game needs to be able to support itself and it's difficult to find that line. I like that I can play it for free. With all of the local shows I run I am never short on PT and as I tested on my secondary it's possible to be just as successful without buying any of the optional upgrades, but the QOL improvements offered by the one-time purchases are worth the investment if one plays a lot.
*edited because forming sentences is hard
The game needs to be able to support itself and it's difficult to find that line. I like that I can play it for free. With all of the local shows I run I am never short on PT and as I tested on my secondary it's possible to be just as successful without buying any of the optional upgrades, but the QOL improvements offered by the one-time purchases are worth the investment if one plays a lot.
*edited because forming sentences is hard


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Re: Additional Turns for Money/PT
Here-Here.Bitapetrone wrote:I'm with BlackOak. Having personally experienced several games where the P2W creep ruined gameplay I am happy it is absent here. That being said, I wouldn't mind paying extra for QOL upgrades like additional horse slots (which was already added) or aesthetic upgrades like fancier saddles and whatnot.
The game needs to be able to support itself and it's difficult to find that line. I like that I can play it for free. With all of the local shows I run I am never short on PT and as I tested on my secondary it's possible to be just as successful without buying any of the optional upgrades, but the QOL improvements offered by the one-time purchases are worth the investment if one plays a lot.
*edited because forming sentences is hard
The thought that crossed my mind: Why didn't I think of that?
But you said exactly how I feel on it.
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Royale Ranch Offline
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Re: Additional Turns for Money/PT
No problems - I see and understand all your points
(and i honestly dont mind if stays as is or changes!)
To be honest, I thought if it while playing another game, which had "quests" and you could hurry things up you could use in-game money that was either earned or purchased. But as you have all mentioned, everything works fine as is
to clear up some of the comments, i wasn't thinking of a permanent banked turn - just the choice to perhaps get 1 more turn for 30 PT or something. Similar with the courses - i.e spend 50PT to speed up 5%..... but no need to go back on what has already been said!
Thanks so much for everyone's input!
I love that this game has a free play option - i wouldn't have even looked at it otherwise.

To be honest, I thought if it while playing another game, which had "quests" and you could hurry things up you could use in-game money that was either earned or purchased. But as you have all mentioned, everything works fine as is

to clear up some of the comments, i wasn't thinking of a permanent banked turn - just the choice to perhaps get 1 more turn for 30 PT or something. Similar with the courses - i.e spend 50PT to speed up 5%..... but no need to go back on what has already been said!

Thanks so much for everyone's input!
I love that this game has a free play option - i wouldn't have even looked at it otherwise.


Re: Additional Turns for Money/PT
I agree with Tom here. One thing I would like though is being able to trade Game Money for PTs even if its something crazy like 50 million for 500 PTs, it would be pretty great
But, I do see how this could cause some people with less money to get annoyed/ mad. Newbies usually have not much money, and to me, 50 million (just my example!) does still seem like a lot.
Something that made sense to me and would be fair to all, is for there to be maybe higher PT earnings in higher-level Local Shows. Also, I think quests like "Champ a horse to SMGCh" or even "Champ a horse to Ch" and definitely "Breed a Record Holder". I think that breeding a record holder(YOU NEED TO OWN IT WHEN IT BREAKS THE RECORD) should give a high sum of Pony Tokens, 100 or more. These quests would seem unfair to people who already did these things never got them, but you could always just automatically complete the quests for them.
This may be just me, but I think that there is a shortage of quests that are easy enough to complete. For example, one person(I won't name them) spent a year on the Ob quest! And that's not even the hardest one, I'm sure of that. The adopting quests don't give nearly enough PTs, you spend 25 to get 7. Why would I do that?
I think those champing and RH ones would be great, but I have no complaints about this game
Wow. I had no idea I could write that much
I feel like BlackOak2!

Something that made sense to me and would be fair to all, is for there to be maybe higher PT earnings in higher-level Local Shows. Also, I think quests like "Champ a horse to SMGCh" or even "Champ a horse to Ch" and definitely "Breed a Record Holder". I think that breeding a record holder(YOU NEED TO OWN IT WHEN IT BREAKS THE RECORD) should give a high sum of Pony Tokens, 100 or more. These quests would seem unfair to people who already did these things never got them, but you could always just automatically complete the quests for them.
This may be just me, but I think that there is a shortage of quests that are easy enough to complete. For example, one person(I won't name them) spent a year on the Ob quest! And that's not even the hardest one, I'm sure of that. The adopting quests don't give nearly enough PTs, you spend 25 to get 7. Why would I do that?
I think those champing and RH ones would be great, but I have no complaints about this game


Tom wrote:Spending Pony Tokens to upgrade your account will speed up your turns and also allow you to bank more. We don't want to get into a situation of someone spending lots of money to be able to get a huge advantage in turns. While we do need people to pay and support the game we don't want to make things un-fair or too "pay-to-win".