Comment on features or suggest new features for inclusion in the game.
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Amber Offline Visit My Farm Visit My Farm Joined: Sun Aug 09, 2015 8:26 am Posts: 79

Re: Additional Upgrade/Paid Perks

Post by Amber »

I like the Breeding Centre, Training Centre, Feed Room, and Herd Management page. :-)
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Argent II Offline
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PremiumPremium Visit My Farm Visit My Farm Joined: Mon Sep 01, 2014 4:41 pm Posts: 630

Re: Additional Upgrade/Paid Perks

Post by Argent II »

I initially PM'd Larissa about the following suggestion, but I figured it would be good to post it in the forums.

Due to the low threshold for greens, as an additional upgrade perk, it would be useful players were able to have green attributes displayed differently as they get closer to 100%. Attributes are green if they score above 65%. Additional reference points could be 85% or 80% and 95%, for example. Differentiation could involve the text being in all caps or bold, or the highlight color being darkened, or the highlight and text colors being inverted.
Image


(14:43:36) Nate: argie goes around the farm at foaling time with a tape measurer, an angle measurer, and a club
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nyraeia Offline Visit My Farm Visit My Farm Joined: Tue Aug 04, 2015 2:47 pm Posts: 621

Re: Additional Upgrade/Paid Perks

Post by nyraeia »

Argent II wrote:I initially PM'd Larissa about the following suggestion, but I figured it would be good to post it in the forums.

Due to the low threshold for greens, as an additional upgrade perk, it would be useful players were able to have green attributes displayed differently as they get closer to 100%. Attributes are green if they score above 65%. Additional reference points could be 85% or 80% and 95%, for example. Differentiation could involve the text being in all caps or bold, or the highlight color being darkened, or the highlight and text colors being inverted.
This is a really nice suggestion, I'm all for it.
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Sypherthrax Offline Visit My Farm Visit My Farm Joined: Tue Nov 24, 2015 7:59 pm Posts: 66

Re: Additional Upgrade/Paid Perks

Post by Sypherthrax »

Argent II wrote:I initially PM'd Larissa about the following suggestion, but I figured it would be good to post it in the forums.

Due to the low threshold for greens, as an additional upgrade perk, it would be useful players were able to have green attributes displayed differently as they get closer to 100%. Attributes are green if they score above 65%. Additional reference points could be 85% or 80% and 95%, for example. Differentiation could involve the text being in all caps or bold, or the highlight color being darkened, or the highlight and text colors being inverted.
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