
Local Competition "testing"
Two things; if either or both of these are possible that would be incredible; alternately I have a third idea.
Idea number one is that there should be a competition skill that impacts the range of performance in local competitions specifically, with the higher levels meaning the horse will be local testing closer to the highest or lowest scores they can achieve (at their current level of training/temp/weight); level 0 meaning they can score anywhere in the full range, and level 10 meaning they will score within say 1-3% variation of their lowest and highest scores ONLY, and nothing in between.
Idea number two is just that we get the ability to take the horse to a "clinic" which would give us the highest possible local score they could get for that turn, but then prevent them from competing until aged up.
Alternately it would be nice if the game could save the highest local results for each discipline for us so we don't have to wait for each individual result to load.
Idea number one is that there should be a competition skill that impacts the range of performance in local competitions specifically, with the higher levels meaning the horse will be local testing closer to the highest or lowest scores they can achieve (at their current level of training/temp/weight); level 0 meaning they can score anywhere in the full range, and level 10 meaning they will score within say 1-3% variation of their lowest and highest scores ONLY, and nothing in between.
Idea number two is just that we get the ability to take the horse to a "clinic" which would give us the highest possible local score they could get for that turn, but then prevent them from competing until aged up.
Alternately it would be nice if the game could save the highest local results for each discipline for us so we don't have to wait for each individual result to load.

Re: Local Competition "testing"
Oooo the last one would be a good one with saving the highest local the horse can do !!