
Tbs in AC?
It may be an oversight of a post already made, but... since when was there an option to buy thoroughbreds in the AC?
it doesn't seem to work (currently) but will it be implemented at some point/or is at work? or is it just a faulty line of script somewhere?
thanks for taking the time to answer in any case ^^
it doesn't seem to work (currently) but will it be implemented at some point/or is at work? or is it just a faulty line of script somewhere?
thanks for taking the time to answer in any case ^^

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Re: Tbs in AC?
AltNazarach wrote:It may be an oversight of a post already made, but... since when was there an option to buy thoroughbreds in the AC?
it doesn't seem to work (currently) but will it be implemented at some point/or is at work? or is it just a faulty line of script somewhere?
thanks for taking the time to answer in any case ^^
http://www.horseworldonline.net/forum/v ... =4&t=17521
I looked at it too, and did some additional research... it appears that Tb's are the only non-AC horse with over 10k population (as of this posting). Perhaps this is what we've discussed in the past, about having available and opening up additional AC breeds when certain conditions are met.
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Re: Tbs in AC?
ok, many thanks for adding the topic, that cleared it upBlackOak2 wrote:AltNazarach wrote:It may be an oversight of a post already made, but... since when was there an option to buy thoroughbreds in the AC?
it doesn't seem to work (currently) but will it be implemented at some point/or is at work? or is it just a faulty line of script somewhere?
thanks for taking the time to answer in any case ^^
http://www.horseworldonline.net/forum/v ... =4&t=17521
I looked at it too, and did some additional research... it appears that Tb's are the only non-AC horse with over 10k population (as of this posting). Perhaps this is what we've discussed in the past, about having available and opening up additional AC breeds when certain conditions are met.


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Re: Tbs in AC?
Indeed. I'm excited about the knowledge that we can adopt true foundations one day once populations exceed certain numbers.AltNazarach wrote:ok, many thanks for adding the topic, that cleared it upBlackOak2 wrote:
http://www.horseworldonline.net/forum/v ... =4&t=17521
I looked at it too, and did some additional research... it appears that Tb's are the only non-AC horse with over 10k population (as of this posting). Perhaps this is what we've discussed in the past, about having available and opening up additional AC breeds when certain conditions are met.but it's good to know it was intended - even if it didn't work as planned ^^'
It opens up a lot of real possibilities and saves a lot of time for closed bloodlines and also... fixes that much contested 'low COI versus high COI' argument for when that gets added.
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Re: Tbs in AC?
Indeed ^^' what would also be interesting to know, what if the population exceeds the mark just so and then drops down again - would the breed be taken out of the AC again or is it 'unlocked' forever by reaching the mark?BlackOak2 wrote: Indeed. I'm excited about the knowledge that we can adopt true foundations one day once populations exceed certain numbers.
It opens up a lot of real possibilities and saves a lot of time for closed bloodlines and also... fixes that much contested 'low COI versus high COI' argument for when that gets added.

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Re: Tbs in AC?
Because perhaps I like to cause myself a bit of 'easy' frustrations, I'd like to see it appear and disappear if the population disappears.AltNazarach wrote:Indeed ^^' what would also be interesting to know, what if the population exceeds the mark just so and then drops down again - would the breed be taken out of the AC again or is it 'unlocked' forever by reaching the mark?BlackOak2 wrote: Indeed. I'm excited about the knowledge that we can adopt true foundations one day once populations exceed certain numbers.
It opens up a lot of real possibilities and saves a lot of time for closed bloodlines and also... fixes that much contested 'low COI versus high COI' argument for when that gets added.
After all, the question must arise: what happens if the entire population disappears?
Personally, I like to think in these cases that the AC collects the 'free-roaming' that escaped from farms and bred and now they're a wild population. So without enough population that 'escapes' and creates a wild herd, then it shouldn't be able to sustain itself.
At least, that's the story my brain supplies for a common sense explanation.

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Re: Tbs in AC?
that would be a cute explanation xDBlackOak2 wrote:
Because perhaps I like to cause myself a bit of 'easy' frustrations, I'd like to see it appear and disappear if the population disappears.
After all, the question must arise: what happens if the entire population disappears?
Personally, I like to think in these cases that the AC collects the 'free-roaming' that escaped from farms and bred and now they're a wild population. So without enough population that 'escapes' and creates a wild herd, then it shouldn't be able to sustain itself.
At least, that's the story my brain supplies for a common sense explanation.
though these escapees would be able to populate the ac as well - no birth control if it's 'wild' herds, so (without mentioning the probability of rising coi) actually it would make more sense that a once unlocked breed would stay even after loosing the needed poulation


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Re: Tbs in AC?
This is also true.AltNazarach wrote:that would be a cute explanation xDBlackOak2 wrote:
Because perhaps I like to cause myself a bit of 'easy' frustrations, I'd like to see it appear and disappear if the population disappears.
After all, the question must arise: what happens if the entire population disappears?
Personally, I like to think in these cases that the AC collects the 'free-roaming' that escaped from farms and bred and now they're a wild population. So without enough population that 'escapes' and creates a wild herd, then it shouldn't be able to sustain itself.
At least, that's the story my brain supplies for a common sense explanation.
though these escapees would be able to populate the ac as well - no birth control if it's 'wild' herds, so (without mentioning the probability of rising coi) actually it would make more sense that a once unlocked breed would stay even after loosing the needed poulation
Still... I'd like to see it appear and disappear as the population moves across that boundary. However, I do also realize, I'm likely a minority in this.
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Re: Tbs in AC
I don't think so, it's more of a challenge if they'd drop off if the population goes down; also, I think it would be more engaging as breeders are the 'responsible' party for the game to 'expand' in their selections. So if the community is active, the game will expand (in a way) and if it shrinks then the others have to work for keeping the additional functions themselves :/ It makes the game more lifelike, well, maybe it could be a solution to have a counter that drops when the breed is under the mark and raises if it's above which determines the time a breed will stay in the AC (like - a longtime established breed would 'die out' slower than a breed which just succeeded once/ on a fluke).BlackOak2 wrote:
This is also true.
Still... I'd like to see it appear and disappear as the population moves across that boundary. However, I do also realize, I'm likely a minority in this.

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Re: Tbs in AC
I'm actually quite fond of that idea. This way, if we have (say our Tb breeders) 10 of our top breeders suddenly for whatever reason, drop from the face of the earth, closing their accounts and killing off all of their stock in a couple days time, then having the count-down counter would certainly help to establish all new lines and give the rest of us time to realize such populations have disappeared.AltNazarach wrote:I don't think so, it's more of a challenge if they'd drop off if the population goes down; also, I think it would be more engaging as breeders are the 'responsible' party for the game to 'expand' in their selections. So if the community is active, the game will expand (in a way) and if it shrinks then the others have to work for keeping the additional functions themselves :/ It makes the game more lifelike, well, maybe it could be a solution to have a counter that drops when the breed is under the mark and raises if it's above which determines the time a breed will stay in the AC (like - a longtime established breed would 'die out' slower than a breed which just succeeded once/ on a fluke).BlackOak2 wrote:
This is also true.
Still... I'd like to see it appear and disappear as the population moves across that boundary. However, I do also realize, I'm likely a minority in this.
I think I'd prefer no longer than a month, even for well-established and massive populations. And maybe... a 24 hour window of availability for those that hover over the line, then under, then over... this way it's not constantly turning on and off every time the population sits on that line. Then again, that may already be a functioning part of the code.
I do wonder that.
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