ScarlettDeath's Oasis - owned by ScarlettDeath

ScarlettDeath's Oasis

Hey guys!

The goal for my farm is to make beautiful minis!
I have a pasture set aside for selling and studs so i hope you find a horse that fits your fancy!

Miniture Evaluation Standards

Height: Mature Range 29 inches to 34 inches
Rating is based on estimated mature height.

Build: Medium Light to Medium
Build is 75% Type and 25% Body Size. Build is a reference, but not a requirement for creating a new breed.

Body Size:40% to 60%
Body Size describes the overall bulk of the horse.

Type:60% Horse Type to 60% Pony Type
Type is the description of leg length to body length.

Made By breeding these two:
Shetland Pony x Falabella
___________________________________________________________________
OTHER BREED STANDARDS
___________________________________________________________________
ARABIAN

Height :Mature Range 14.0hh to 15.3hh

Build:Very Light to Light

Body Size:0% to 20%

Type:100% to 78% Horse Type
___________________________________________________________________
West African Barb

Creation [ Arabian x North African Barb ] x [ North African Barb x Forest Horse ]

Build Very Light to Medium Light

Height 14.0h to 15.1h (145cm to 154cm)
___________________________________________________________________

Quick Help Links

INFORMATION PROVIDED BY Frost ~ FROST'S GUIDE TO COMPETITION SUCCESS 

INFORMATION PROVIDED BY Larissar [ADMIN] ~  Discipline Summary Guide 

INFORMATION PROVIDED BY BlackOak2 with more information here at BlackOak2's Forum ~ Training Help

INFORMATION PROVIDED BY kvander772 x Traxxas94 ~ Training Schedule

INFORMATION PROVIDED BY Argent ~ HWO COLOR GUIDE

INFORMATION PROVIDED BY Totina ~ Easy Color Guide For Patterns 

How-to: Ping: Copy and replace player name with the user name you want to ping


[quote="Player name"]Ping[/quote]


How to post a picture of your horse in the forum 


[horse=horse's number here]Horse's name here[/horse]


Title Points

Champion (Ch.) - 200 points

Grand Champion (GCh.) - 700

Master Champion (MCh.) - 1500

Master Grand Champion (MGCh.) - 3000

Supreme Champion (SCh.) - 4900

Supreme Grand Champion (SGCh.) - 7300

Supreme Master Grand Champion (SMGCh.) - 10000

TRAINING GUIDE

INFORMATION PROVIDED BY Opal Valley Stables

Step 1:
Lunge on Flat
At a Gallop
25 Minutes (20 + 5 minutes)
I do this for 3 turns, as I cannot train for 30 minutes, and no one can.
Step 2:
Lunge on Flat
At a Walk
30 Minutes
I do this for 1 turn. This just gets everything ready for what I consider the "actual" training.
Step 3:
Collection and Impulse
At A Walk
30 Minutes+
From this point onward, I just do Collection and Impulse for as long as I can each turn, utilizing every bit of energy I can.
This particular step helps with a lot of the training, so it is why I use it.
I do this step until the Stamina is at 98.4%.
Step 4:
Lunge over Cavaletti
At A Walk
Twenty 30 Minute Sessions
I do this step until the horse's Intelligence is at 99.1% (or whatever the desired level of training is)
This helps with Movement, Intelligence, and Agility, so it is really helpful.
Step 5:
Raised Cavaletti
At A Walk
Twenty 30 Minute Sessions
I change to this after Step 4 because it allows me to build up Agility, but still keep the Movement that I am actually training for.
I do this step u Step 6:
Jumping Obstacles
At A Walk
Twenty 30 Minute Sessions
This is to focus on Agility, but you get the added bonus of gaining Strength.
Like the steps before, I go until 99.1% for Agility (or whatever the desired level of training is).
Step 7:
Pull A Cart
At A Walk
Twenty 30 Minute Sessions
This, of course, is for Strength training.
I train to 99.1% Strength (or whatever the desired level of training is).
Step 8:
Lunge on Flat
At A Gallop
Twenty 30 Minute Sessions
This is the final step to my training method, and it finishes off Speed.
To finish off you just train until you are at 99.1% (or whatever the desired level of training is).
Some tips that I use:
I train in a pasture, but before I start training, I put them in a barn, put them on Yellow Corn, then put them in my training pasture. It A) Saves you money and I know that the horse is less likely to be struggling for energy in the newborn to 1 year mark.

Barrel Racing ~ Agility, Speed, Strength, Balance
Cross Country ~ Stamina, Strength, Agility, Balance
Cutting ~ Agility, Intelligence, Strength, Speed
Dressage ~ Movement, Balance, Tempo, Strength
Driven Dressage ~ Movement, Balance, Strength, Tempo
Endurance ~ Stamina, Speed, Agility, Tempo
Harness Racing ~ Speed, Stamina, Strength, Tempo
Hunter ~ Movement, Strength, Tempo, Balance
In-Hand Jumping ~ Intelligence, Agility, Strength, Stamina
Log Pull ~ Strength, Stamina, Movement, Tempo
Marathon Driving ~ Strength, Stamina, Tempo, Intelligence
Obstacle Driving ~ Strength, Agility, Stamina, Balance
Pole Bending ~ Speed, Agility, Intelligence, Balance
Racing ~ Speed, Stamina, Strength, Speed
Reining ~ Agility, Strength, Movement, Balance
Saddleseat ~ Balance, Agility, Movement, Intelligence
Show Jumping ~ Balance, Strength, Agility, Speed
Sprint Racing ~ Speed, Strength, Agility, Speed
Steeplechasing ~ Speed, Agility, Strength, Stamina
Western Pleasure ~ Intelligence, Balance, Movement, Tempo
Western Trail ~ Agility, Balance, Intelligence, Stamina
Working Ranch ~ Intelligence, Agility, Balance, Strength

INFORMATION PROVIDED BY Silverine ~ SVA Training Theory and Practice

[MUST HAVE TRAINING SKILLS MAXED OUT FOR QUICKEST OUTPUT]

First 3 Turns

-Arena, Walk, 20 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion
At this point the horse does not have enough stamina to do 30 minutes of any one task. I do 25 minutes per turn of collection and impulsion until they do have enough stamina. I use collection and impulsion because it gives an extra boost to the stamina training. Building the stamina necessary to do more than 25 minutes takes three turns of the above regimen. Players that do not have their stamina training skill maxed out will be in this phase for more turns.

Turn 4
-Arena, Walk, 30 minutes, Lunge on the Flat
The horse now has enough stamina to do a 30-minute session, but not with collection and impulsion. Still, 30 minutes is better than 25, so skip C&I for a day and do lunge on the flat instead.

Turns 5-8
-Arena, Walk, 30 minutes, Collection & Impulsion
Building up stamina to add more time to our regimen. Right now 30 minutes is the most the horse can handle.

Turn 9
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 5 minutes, Collection & Impulsion
I skip C&I on the 30 minute session in order to fit in an additional 5 minute session to maximize stamina gain for the day.

Turns 10-12
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 13
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 10 minutes, Collection & Impulsion
Same idea as turn 9. Turn down the difficulty on the first session to fit in more time.

Turns 14-15
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 16
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turns 17-18
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 19
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 20 minutes, Collection & Impulsion

Turns 20-21
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion

Turn 22
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 23
-2x Arena, Walk, 30 minutes, Collection & Impulsion
The horse is finally able to fit in more than one 30-minute session. Progress!

Turns 24-25
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 26
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 27
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 28
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion

Turn 29
-3x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 30
-3x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 31
-3x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 32
-4x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 33
-4x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 34
-5x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 35
-5x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion

Turn 36
-6x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion
This will be the last time we do any sessions that are less than 30 minutes

Turn 37
-8x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 38
-10x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 39
-13x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 40
-17x Arena, Walk, 30 minutes, Collection & Impulsion

Turns 41-44
-20x Arena, Walk, 30 minutes, Collection & Impulsion

At this point the horse's stamina training is finished. That means we are done with C&I training. Finally!
Everything from this point on is geared toward finishing each stat to 100% as quickly as possible.

Turn 45
Finished stats: Stamina
-2x Arena, Walk, 30 minutes, Ground Poles
-18x Arena, Walk, 30 minutes, Raised Cavaletti
If your intelligence player skill is maxed, your horse should only need 0.02% more in that stat. That's what the first two sessions are for. If you haven't maxed your intelligence skill, do ground poles until the horse's intelligence is finished, then switch to the raised cavaletti.

Turns 46-49
Finished stats: Stamina, Intelligence
-20x Arena, Walk, 30 minutes, Raised Cavaletti
Here we are working on buffing up the horse's agility while finishing off their movement. This will take a few turns. At some point in this section, the horse should reach 100% in balance. Don't worry if it doesn't - everything we work on works on balance, so it'll get finished eventually.

Turn 50
Finished stats: Stamina, Intelligence, Balance
-5x Arena, Walk, 30 minutes, Raised Cavaletti
-10x Arena, Walk, 30 minutes, Jumping Obstacles
-5x Arena, Gallop, 30 minutes, Lunge on the Flat
The first five sessions here finish off the horse's movement stat. After that I switch to jumping obstacles to start working on speed, resume working on strength, and really boost our agility to finish it off faster. However, it's a tough exercise and really pushes on the fatigue. I limit that skill to 10 sessions per turn. I finish off the day with 5 sessions of galloping on the flat. This cuts down on the fatigue gain and gives a nice starting boost to the horse's speed.

Turns 51-53
Finished stats: Stamina, Intelligence, Movement, Balance
-10x Arena, Walk, 30 minutes, Jumping Obstacles
-10x Arena, Gallop, 30 minutes, Lunge on the Flat
Working on finishing off agility and boosting speed. Again, jumping obstacles is a really tough skill. Limiting how much we do it on one day and switching to another skill (galloping on the flat) prevents fatigue from eating into our gains. At some point in this section the horse should also finish off its tempo stat. As with balance, don't worry if tempo isn't completely done. It will be finished by the end.
(On turn 52 I usually do 11 jumping obstacles and 9 lunge on flats, because the agility score would end at 99.89% and that bugs me. So I end at 99.9%. But that is just a silly idiosyncrasy of mine and totally not necessary.)

Turns 54-55
Finished stats: Stamina, Intelligence, Movement, Tempo, Agility, Balance
-10x Arena, Walk, 30 minutes, Pull a Cart
-5x Track, Walk, 30 minutes, Lunge on the Flat
-5x Arena, Gallop, 30 minutes, Lunge on the Flat
The horse only has strength and speed left to finish. I start off with 10 sessions of the most difficult skill, which also happens to be an absolutely ridiculous strength booster. The five walk sessions at the track bring fatigue back down to manageable levels while still helping speed, then the arena gallop ends the day with a nice speed booster.

Turn 56
Finished stats: Stamina, Intelligence, Movement, Tempo, Agility, Balance
-8x Arena, Walk, 30 minutes, Pull a Cart
-5x Track, Walk, 30 minutes, Lunge on the Flat
-7x Arena, Gallop, 30 minutes Lunge on the Flat
For me, this turn starts with the horse at 99.91% strength. It takes 8 sessions to finish up at 100%. (The first session adds 0.02%.) Then I finish up the day working on speed.

Turn 57
Finished stats: Everything except Speed
-10x Arena, Gallop, 30 minutes, Lunge on the Flat
-10x Track, Walk, 30 minutes, Lunge on the Flat
Working on speed, keeping fatigue low.

Turn 58
Finished stats: Everything except Speed
-7x Arena, Gallop, 30 minutes, Lunge on the Flat
-13x Track, Walk, 30 minutes, Lunge on the Flat
After the first 7 sessions, the gains from the two exercises are equal. So I use the exercise that causes less fatigue.

Turn 59
Finished stats: Everything except Speed
-2x Track, Walk, 30 minutes, Lunge on the Flat
If your player skills are leveled like mine, and you have followed all of the steps, you should only need these last two more sessions to finish up your horse!

Congratulations! Your horse is fully trained!

 Competition Guide

Barrel Racing: Agility, Speed, Strength, Balance

Cross Country: Stamina, Strength, Agility, Balance

Cutting: Agility, Intelligence, Strength, Speed

Dressage: Movement, Balance, Tempo, Strength

Driven Dressage: Movement, Balance, Strength, Tempo

Endurance: Stamina, Speed, Agility, Tempo

Harness Racing: Speed, Stamina, Strength, Tempo

Hunter: Movement, Strength, Tempo, Balance

In-Hand Jumping: Intelligence, Agility, Strength, Stamina

Log Pull: Strength, Stamina, Movement, Tempo

Marathon Driving: Strength, Stamina, Tempo, Intelligence

Obstacle Driving: Strength, Agility, Stamina, Balance

Pole Bending: Speed, Agility, Intelligence, Balance

Racing: Speed, Stamina, Strength, Speed

Reining; Agility, Strength, Movement, Balance

Saddleseat: Balance, Agility, Movement, Intelligence

Show Jumping: Balance, Strength, Agility, Speed

Sprint Racing: Speed, Strength, Agility, Speed

Steeplechasing: Speed, Agility, Strength, Stamina

Western Pleasure; Intelligence, Balance, Movement, Tempo

Western Trail: Agility, Balance, Intelligence, Stamina

Working Ranch: Intelligence, Agility, Balance, Strength

Horse Genetics 

INFORMATION PROVIDED BY Rose90067

(More detailed list with pictures provided by Totina )

Dominant traits: Typically shown as capital letters. For a dominant trait to be expressed, only ONE copy of the trait needs to be present!

Example One; a horse that has two dominant alleles (D/D) will express this specific trait. (For example, the Gray gene). This horse ONLY carries the dominant allele.

Example Two; a horse that has one dominant allele and recessive allele (D/d) will also express the dominant trait (but will NOT express the recessive trait!). This horse is considered a CARRIER for the RECESSIVE trait!!!!

Recessive Traits: Typically shown by lower case letters. In order for a recessive trait to be expressed, TWO copies of that allele MUST be present!

This means that there is only ONE example for recessive traits: d/d.

Side note: a D/D horse will NEVER produce a recessive expression! They may produce carriers, only if bred to another carrier or expressor. (D/d or d/d)

Statistically speaking, these pairs of genetics will yield these potential products (from the perspective of recessive traits):

D/D x D/D = 0% chance of expressing OR carrying the recessive counterpart.

D/d x D/D = 50% chance of CARRYING (D/d) the recessive trait.

D/d x D/d = 50% chance of CARRYING (D/d) the recessive trait, 25% chance of EXPRESSING (d/d) the recessive trait

D/d x d/d = 100% CARRIER (D/d) of the recessive trait with a 50% chance of ALSO being EXPRESSIVE (d/d) of the recessive trait

D/D x d/d = 100% CARRIER of the recessive trait. 0% expression.

d/d x d/d = This will (theoretically) ALWAYS result in recessive EXPRESSION (100% d/d)

with all that being said, these are some of the genes present in game! This will not be the most detailed guide, but will give a decent idea of how genes interact. I have included whether they are Dom or recessive, which AC horses are known to carry them, and which BASE COATS they affect! (Note: Base coats are chestnut and black. They are the only two base coats, every other gene ACTS ON these coats!)

BASE COATS:

Black: Dominant (To chestnut). Can be found in ALL current AC horses (This does not necessarily mean they will APPEAR black, as bays, dark bays, duns, grullos are the black base)

Chestnut: Recessive (To black). Can be found in Arabians, Belgians, Caspian, Forests, Turkmenes, Shetlands, Akhal-Tekes, and NABs.

Genes that ACT ON base coats:

Dun- Dominant gene. Acts on BOTH base coats. Results in duns, red duns, grullo's. Found in forests, tarpans, NABS, and przewalski's

Agouti: This gene ONLY affects the black base (Chestnuts CAN be carriers of one or two copies! But it will not alter the appearance of chestnut base coats) Technically, there are three agouti genes that result in bays, wild bays, or dark bays. All three are dominant over black, though bay is dominant over dark bay. This can be found in ALL AC horses.

Creme: Dominant trait. Affects both bases. Produces palominos, cremellos (double creme), buckskins, etc... Found in NABS, turkmenes, shetlands, and Akhal-Tekes.

Pearl- Recessive trait, affects both bases

Roan- Dominant trait, affects both bases. Found in NABS, and shestlands.

Gray- Dominant trait, affects both bases. Found in NABs, Arabians, Akhal-Tekes

Flaxen- Recessive trait, affects ONLY chestnut bases (black bases CAN be carriers of this trait, one or two copies). Causes lighter mane/tail color. Found in Arabians, Belgians, and NABS

Silver- Dominant, only visible on black bases. Can be found in NABS and Shetlands. Marked by a gray mane.

Tobiano- technically dominant, although sometimes tobiano coats act recessively (example: face-markings). Found in NABS and shetlands.

Sooty- Dominant, includes several genes that affect degree and location of expression. Found in Turkmenes, forests, and exmoors.

Sooty Dapples- Dominant, but relies on the presence of the sooty gene to be visible. Also incudes other genes that affect degree of expression. Found in turkmenes and exmoors.

LP gene- dominant (kind of, bit I will not go into detail on this), Has some other genes that will create markings such as Blanket appaloosas, or leopard appaloosas. Vasnish is a trait linked with the LP gene. LP gene is NECESSARY for all "appaloosa" coats. Found in Shetlands.

Champagne- dominant gene, affects both base coats. Found in NABS

Mealy (also, more formally known as pangrae)- Dominant trait that affects BOTH bases. The degree and range of the expression is affected by some other factors. Found in forests, exmoores, Belgians.

Genes affecting Manes and other hair growth:

Feathering- Recessive (partial). There are different degrees of feathering affected by how many copies of the allele is present as well as some other factors. If the horse has one copy of the allele, SOME feathering may be noticed but it will be not be super noticeable in comparison to horses with two copies. Found in Belgians, Tarpans, and Forests.

Fluffy Manes- recessive (to normal mane). Found in Shetlands, Forests, Tarpans.

Mohawk Manes- Recessive. Found in przewalski horses.

Plume- Recessive trait. Found primarily in przewalksi, belgians, and caspians

Extra: Face markings-

This was mentioned vaguely earlier, but face markings are a part of the Tobiano gene. They act recessively to no face-marking though. The type of face-marking is both slightly random and affected by genetics. Found most often in Belgians, Forests, NABS, Shetlands, Turkmenes,

Tips for adding a specific recessive trait to your line. (This is the way that I personally go about this, though there are many ways this can be done!)

1. Find a horse that expresses the recessive trait you want, either in the AC or market. Its important that the horse EXPRESSES this gene for the best result. This will give you a 100% chance of breeding CARRIERS for this gene once bred with your stock. (note: It does not HAVE to be the same breed as you are trying to breed). Breed this horse to your stock, ensuring you get at least one mare and one stallion .

2. Keep breeding the carrier horses that you preciously bred, and eventually you should get a horse that expresses (d/d) the desired gene. This horse may not be 100% purebred, but this can be fixed in step three.

3. (optional) using the product from step two, repeat the process until you have a purebred, or the desired product.

Recessive traits may be harder to obtain initially, BUT they are easier to maintain once fully established, (since they can't "hide" another variation of that gene from you). Recessive traits can sometimes show up randomly, and so, with that being said, can be much more difficult to fully remove from your line if unwanted.

Dominant traits are easier to obtain, but sometimes get unintentionally choked out by recessive traits, and are not as "self-reviving" as recessive traits may be. While some dominant traits may be easy to breed into your lines, SOME more complex traits, such as sooty dapples, can prove to be quite a challenge do to the number of extra genes that affect expression.

Training & Breeding Partners:

Scarlett Xilfina (Stud Farm)

Scarlett Xilfina (Training Farm)

Hearts N' Hooves

Horses To Stud With:

61,326

63,916

62,299

Cherry Twinkie

Wooden Frolic

Montana

Shadow Highlight

♧ JTB Rustic Design ♧

Developer Note: This is a Work-In-Progress preview
We are currently working on this page but have allowed you to preview the work in progress. From this page you can view ALL of the horses on this farm, and search through them more easily. More information will be added to this page and the layout will be cleaned up over the next several days. If you have any suggestions please post in the forum.

Edit My Farm

Upgrade your account to use a logo.
Expand My Farm

Your farm is currently size 5 Depth and size 2 Width. Increasing your farm size increases how many barns and pastures you can build.

Edit Farm Page

Quick Help Links

INFORMATION PROVIDED BY Frost ~ FROST'S GUIDE TO COMPETITION SUCCESS 

INFORMATION PROVIDED BY Larissar [ADMIN] ~  Discipline Summary Guide 

INFORMATION PROVIDED BY BlackOak2 with more information here at BlackOak2's Forum ~ Training Help

INFORMATION PROVIDED BY kvander772 x Traxxas94 ~ Training Schedule

INFORMATION PROVIDED BY Argent ~ HWO COLOR GUIDE

INFORMATION PROVIDED BY Totina ~ Easy Color Guide For Patterns 

How-to: Ping: Copy and replace player name with the user name you want to ping


[quote="Player name"]Ping[/quote]


How to post a picture of your horse in the forum 


[horse=horse's number here]Horse's name here[/horse]


Title Points

Champion (Ch.) - 200 points

Grand Champion (GCh.) - 700

Master Champion (MCh.) - 1500

Master Grand Champion (MGCh.) - 3000

Supreme Champion (SCh.) - 4900

Supreme Grand Champion (SGCh.) - 7300

Supreme Master Grand Champion (SMGCh.) - 10000

TRAINING GUIDE

INFORMATION PROVIDED BY Opal Valley Stables

Step 1:
Lunge on Flat
At a Gallop
25 Minutes (20 + 5 minutes)
I do this for 3 turns, as I cannot train for 30 minutes, and no one can.
Step 2:
Lunge on Flat
At a Walk
30 Minutes
I do this for 1 turn. This just gets everything ready for what I consider the "actual" training.
Step 3:
Collection and Impulse
At A Walk
30 Minutes+
From this point onward, I just do Collection and Impulse for as long as I can each turn, utilizing every bit of energy I can.
This particular step helps with a lot of the training, so it is why I use it.
I do this step until the Stamina is at 98.4%.
Step 4:
Lunge over Cavaletti
At A Walk
Twenty 30 Minute Sessions
I do this step until the horse's Intelligence is at 99.1% (or whatever the desired level of training is)
This helps with Movement, Intelligence, and Agility, so it is really helpful.
Step 5:
Raised Cavaletti
At A Walk
Twenty 30 Minute Sessions
I change to this after Step 4 because it allows me to build up Agility, but still keep the Movement that I am actually training for.
I do this step u Step 6:
Jumping Obstacles
At A Walk
Twenty 30 Minute Sessions
This is to focus on Agility, but you get the added bonus of gaining Strength.
Like the steps before, I go until 99.1% for Agility (or whatever the desired level of training is).
Step 7:
Pull A Cart
At A Walk
Twenty 30 Minute Sessions
This, of course, is for Strength training.
I train to 99.1% Strength (or whatever the desired level of training is).
Step 8:
Lunge on Flat
At A Gallop
Twenty 30 Minute Sessions
This is the final step to my training method, and it finishes off Speed.
To finish off you just train until you are at 99.1% (or whatever the desired level of training is).
Some tips that I use:
I train in a pasture, but before I start training, I put them in a barn, put them on Yellow Corn, then put them in my training pasture. It A) Saves you money and I know that the horse is less likely to be struggling for energy in the newborn to 1 year mark.

Barrel Racing ~ Agility, Speed, Strength, Balance
Cross Country ~ Stamina, Strength, Agility, Balance
Cutting ~ Agility, Intelligence, Strength, Speed
Dressage ~ Movement, Balance, Tempo, Strength
Driven Dressage ~ Movement, Balance, Strength, Tempo
Endurance ~ Stamina, Speed, Agility, Tempo
Harness Racing ~ Speed, Stamina, Strength, Tempo
Hunter ~ Movement, Strength, Tempo, Balance
In-Hand Jumping ~ Intelligence, Agility, Strength, Stamina
Log Pull ~ Strength, Stamina, Movement, Tempo
Marathon Driving ~ Strength, Stamina, Tempo, Intelligence
Obstacle Driving ~ Strength, Agility, Stamina, Balance
Pole Bending ~ Speed, Agility, Intelligence, Balance
Racing ~ Speed, Stamina, Strength, Speed
Reining ~ Agility, Strength, Movement, Balance
Saddleseat ~ Balance, Agility, Movement, Intelligence
Show Jumping ~ Balance, Strength, Agility, Speed
Sprint Racing ~ Speed, Strength, Agility, Speed
Steeplechasing ~ Speed, Agility, Strength, Stamina
Western Pleasure ~ Intelligence, Balance, Movement, Tempo
Western Trail ~ Agility, Balance, Intelligence, Stamina
Working Ranch ~ Intelligence, Agility, Balance, Strength

INFORMATION PROVIDED BY Silverine ~ SVA Training Theory and Practice

[MUST HAVE TRAINING SKILLS MAXED OUT FOR QUICKEST OUTPUT]

First 3 Turns

-Arena, Walk, 20 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion
At this point the horse does not have enough stamina to do 30 minutes of any one task. I do 25 minutes per turn of collection and impulsion until they do have enough stamina. I use collection and impulsion because it gives an extra boost to the stamina training. Building the stamina necessary to do more than 25 minutes takes three turns of the above regimen. Players that do not have their stamina training skill maxed out will be in this phase for more turns.

Turn 4
-Arena, Walk, 30 minutes, Lunge on the Flat
The horse now has enough stamina to do a 30-minute session, but not with collection and impulsion. Still, 30 minutes is better than 25, so skip C&I for a day and do lunge on the flat instead.

Turns 5-8
-Arena, Walk, 30 minutes, Collection & Impulsion
Building up stamina to add more time to our regimen. Right now 30 minutes is the most the horse can handle.

Turn 9
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 5 minutes, Collection & Impulsion
I skip C&I on the 30 minute session in order to fit in an additional 5 minute session to maximize stamina gain for the day.

Turns 10-12
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 13
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 10 minutes, Collection & Impulsion
Same idea as turn 9. Turn down the difficulty on the first session to fit in more time.

Turns 14-15
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 16
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turns 17-18
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 19
-Arena, Walk, 30 minutes, Lunge on the Flat
-Arena, Walk, 20 minutes, Collection & Impulsion

Turns 20-21
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion

Turn 22
-Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 23
-2x Arena, Walk, 30 minutes, Collection & Impulsion
The horse is finally able to fit in more than one 30-minute session. Progress!

Turns 24-25
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 26
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 27
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 28
-2x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion

Turn 29
-3x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 30
-3x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 31
-3x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion
-Arena, Walk, 5 minutes, Collection & Impulsion

Turn 32
-4x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 33
-4x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 10 minutes, Collection & Impulsion

Turn 34
-5x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 35
-5x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion

Turn 36
-6x Arena, Walk, 30 minutes, Collection & Impulsion
-Arena, Walk, 20 minutes, Collection & Impulsion
This will be the last time we do any sessions that are less than 30 minutes

Turn 37
-8x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 38
-10x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 39
-13x Arena, Walk, 30 minutes, Collection & Impulsion

Turn 40
-17x Arena, Walk, 30 minutes, Collection & Impulsion

Turns 41-44
-20x Arena, Walk, 30 minutes, Collection & Impulsion

At this point the horse's stamina training is finished. That means we are done with C&I training. Finally!
Everything from this point on is geared toward finishing each stat to 100% as quickly as possible.

Turn 45
Finished stats: Stamina
-2x Arena, Walk, 30 minutes, Ground Poles
-18x Arena, Walk, 30 minutes, Raised Cavaletti
If your intelligence player skill is maxed, your horse should only need 0.02% more in that stat. That's what the first two sessions are for. If you haven't maxed your intelligence skill, do ground poles until the horse's intelligence is finished, then switch to the raised cavaletti.

Turns 46-49
Finished stats: Stamina, Intelligence
-20x Arena, Walk, 30 minutes, Raised Cavaletti
Here we are working on buffing up the horse's agility while finishing off their movement. This will take a few turns. At some point in this section, the horse should reach 100% in balance. Don't worry if it doesn't - everything we work on works on balance, so it'll get finished eventually.

Turn 50
Finished stats: Stamina, Intelligence, Balance
-5x Arena, Walk, 30 minutes, Raised Cavaletti
-10x Arena, Walk, 30 minutes, Jumping Obstacles
-5x Arena, Gallop, 30 minutes, Lunge on the Flat
The first five sessions here finish off the horse's movement stat. After that I switch to jumping obstacles to start working on speed, resume working on strength, and really boost our agility to finish it off faster. However, it's a tough exercise and really pushes on the fatigue. I limit that skill to 10 sessions per turn. I finish off the day with 5 sessions of galloping on the flat. This cuts down on the fatigue gain and gives a nice starting boost to the horse's speed.

Turns 51-53
Finished stats: Stamina, Intelligence, Movement, Balance
-10x Arena, Walk, 30 minutes, Jumping Obstacles
-10x Arena, Gallop, 30 minutes, Lunge on the Flat
Working on finishing off agility and boosting speed. Again, jumping obstacles is a really tough skill. Limiting how much we do it on one day and switching to another skill (galloping on the flat) prevents fatigue from eating into our gains. At some point in this section the horse should also finish off its tempo stat. As with balance, don't worry if tempo isn't completely done. It will be finished by the end.
(On turn 52 I usually do 11 jumping obstacles and 9 lunge on flats, because the agility score would end at 99.89% and that bugs me. So I end at 99.9%. But that is just a silly idiosyncrasy of mine and totally not necessary.)

Turns 54-55
Finished stats: Stamina, Intelligence, Movement, Tempo, Agility, Balance
-10x Arena, Walk, 30 minutes, Pull a Cart
-5x Track, Walk, 30 minutes, Lunge on the Flat
-5x Arena, Gallop, 30 minutes, Lunge on the Flat
The horse only has strength and speed left to finish. I start off with 10 sessions of the most difficult skill, which also happens to be an absolutely ridiculous strength booster. The five walk sessions at the track bring fatigue back down to manageable levels while still helping speed, then the arena gallop ends the day with a nice speed booster.

Turn 56
Finished stats: Stamina, Intelligence, Movement, Tempo, Agility, Balance
-8x Arena, Walk, 30 minutes, Pull a Cart
-5x Track, Walk, 30 minutes, Lunge on the Flat
-7x Arena, Gallop, 30 minutes Lunge on the Flat
For me, this turn starts with the horse at 99.91% strength. It takes 8 sessions to finish up at 100%. (The first session adds 0.02%.) Then I finish up the day working on speed.

Turn 57
Finished stats: Everything except Speed
-10x Arena, Gallop, 30 minutes, Lunge on the Flat
-10x Track, Walk, 30 minutes, Lunge on the Flat
Working on speed, keeping fatigue low.

Turn 58
Finished stats: Everything except Speed
-7x Arena, Gallop, 30 minutes, Lunge on the Flat
-13x Track, Walk, 30 minutes, Lunge on the Flat
After the first 7 sessions, the gains from the two exercises are equal. So I use the exercise that causes less fatigue.

Turn 59
Finished stats: Everything except Speed
-2x Track, Walk, 30 minutes, Lunge on the Flat
If your player skills are leveled like mine, and you have followed all of the steps, you should only need these last two more sessions to finish up your horse!

Congratulations! Your horse is fully trained!

 Competition Guide

Barrel Racing: Agility, Speed, Strength, Balance

Cross Country: Stamina, Strength, Agility, Balance

Cutting: Agility, Intelligence, Strength, Speed

Dressage: Movement, Balance, Tempo, Strength

Driven Dressage: Movement, Balance, Strength, Tempo

Endurance: Stamina, Speed, Agility, Tempo

Harness Racing: Speed, Stamina, Strength, Tempo

Hunter: Movement, Strength, Tempo, Balance

In-Hand Jumping: Intelligence, Agility, Strength, Stamina

Log Pull: Strength, Stamina, Movement, Tempo

Marathon Driving: Strength, Stamina, Tempo, Intelligence

Obstacle Driving: Strength, Agility, Stamina, Balance

Pole Bending: Speed, Agility, Intelligence, Balance

Racing: Speed, Stamina, Strength, Speed

Reining; Agility, Strength, Movement, Balance

Saddleseat: Balance, Agility, Movement, Intelligence

Show Jumping: Balance, Strength, Agility, Speed

Sprint Racing: Speed, Strength, Agility, Speed

Steeplechasing: Speed, Agility, Strength, Stamina

Western Pleasure; Intelligence, Balance, Movement, Tempo

Western Trail: Agility, Balance, Intelligence, Stamina

Working Ranch: Intelligence, Agility, Balance, Strength

Horse Genetics 

INFORMATION PROVIDED BY Rose90067

(More detailed list with pictures provided by Totina )

Dominant traits: Typically shown as capital letters. For a dominant trait to be expressed, only ONE copy of the trait needs to be present!

Example One; a horse that has two dominant alleles (D/D) will express this specific trait. (For example, the Gray gene). This horse ONLY carries the dominant allele.

Example Two; a horse that has one dominant allele and recessive allele (D/d) will also express the dominant trait (but will NOT express the recessive trait!). This horse is considered a CARRIER for the RECESSIVE trait!!!!

Recessive Traits: Typically shown by lower case letters. In order for a recessive trait to be expressed, TWO copies of that allele MUST be present!

This means that there is only ONE example for recessive traits: d/d.

Side note: a D/D horse will NEVER produce a recessive expression! They may produce carriers, only if bred to another carrier or expressor. (D/d or d/d)

Statistically speaking, these pairs of genetics will yield these potential products (from the perspective of recessive traits):

D/D x D/D = 0% chance of expressing OR carrying the recessive counterpart.

D/d x D/D = 50% chance of CARRYING (D/d) the recessive trait.

D/d x D/d = 50% chance of CARRYING (D/d) the recessive trait, 25% chance of EXPRESSING (d/d) the recessive trait

D/d x d/d = 100% CARRIER (D/d) of the recessive trait with a 50% chance of ALSO being EXPRESSIVE (d/d) of the recessive trait

D/D x d/d = 100% CARRIER of the recessive trait. 0% expression.

d/d x d/d = This will (theoretically) ALWAYS result in recessive EXPRESSION (100% d/d)

with all that being said, these are some of the genes present in game! This will not be the most detailed guide, but will give a decent idea of how genes interact. I have included whether they are Dom or recessive, which AC horses are known to carry them, and which BASE COATS they affect! (Note: Base coats are chestnut and black. They are the only two base coats, every other gene ACTS ON these coats!)

BASE COATS:

Black: Dominant (To chestnut). Can be found in ALL current AC horses (This does not necessarily mean they will APPEAR black, as bays, dark bays, duns, grullos are the black base)

Chestnut: Recessive (To black). Can be found in Arabians, Belgians, Caspian, Forests, Turkmenes, Shetlands, Akhal-Tekes, and NABs.

Genes that ACT ON base coats:

Dun- Dominant gene. Acts on BOTH base coats. Results in duns, red duns, grullo's. Found in forests, tarpans, NABS, and przewalski's

Agouti: This gene ONLY affects the black base (Chestnuts CAN be carriers of one or two copies! But it will not alter the appearance of chestnut base coats) Technically, there are three agouti genes that result in bays, wild bays, or dark bays. All three are dominant over black, though bay is dominant over dark bay. This can be found in ALL AC horses.

Creme: Dominant trait. Affects both bases. Produces palominos, cremellos (double creme), buckskins, etc... Found in NABS, turkmenes, shetlands, and Akhal-Tekes.

Pearl- Recessive trait, affects both bases

Roan- Dominant trait, affects both bases. Found in NABS, and shestlands.

Gray- Dominant trait, affects both bases. Found in NABs, Arabians, Akhal-Tekes

Flaxen- Recessive trait, affects ONLY chestnut bases (black bases CAN be carriers of this trait, one or two copies). Causes lighter mane/tail color. Found in Arabians, Belgians, and NABS

Silver- Dominant, only visible on black bases. Can be found in NABS and Shetlands. Marked by a gray mane.

Tobiano- technically dominant, although sometimes tobiano coats act recessively (example: face-markings). Found in NABS and shetlands.

Sooty- Dominant, includes several genes that affect degree and location of expression. Found in Turkmenes, forests, and exmoors.

Sooty Dapples- Dominant, but relies on the presence of the sooty gene to be visible. Also incudes other genes that affect degree of expression. Found in turkmenes and exmoors.

LP gene- dominant (kind of, bit I will not go into detail on this), Has some other genes that will create markings such as Blanket appaloosas, or leopard appaloosas. Vasnish is a trait linked with the LP gene. LP gene is NECESSARY for all "appaloosa" coats. Found in Shetlands.

Champagne- dominant gene, affects both base coats. Found in NABS

Mealy (also, more formally known as pangrae)- Dominant trait that affects BOTH bases. The degree and range of the expression is affected by some other factors. Found in forests, exmoores, Belgians.

Genes affecting Manes and other hair growth:

Feathering- Recessive (partial). There are different degrees of feathering affected by how many copies of the allele is present as well as some other factors. If the horse has one copy of the allele, SOME feathering may be noticed but it will be not be super noticeable in comparison to horses with two copies. Found in Belgians, Tarpans, and Forests.

Fluffy Manes- recessive (to normal mane). Found in Shetlands, Forests, Tarpans.

Mohawk Manes- Recessive. Found in przewalski horses.

Plume- Recessive trait. Found primarily in przewalksi, belgians, and caspians

Extra: Face markings-

This was mentioned vaguely earlier, but face markings are a part of the Tobiano gene. They act recessively to no face-marking though. The type of face-marking is both slightly random and affected by genetics. Found most often in Belgians, Forests, NABS, Shetlands, Turkmenes,

Tips for adding a specific recessive trait to your line. (This is the way that I personally go about this, though there are many ways this can be done!)

1. Find a horse that expresses the recessive trait you want, either in the AC or market. Its important that the horse EXPRESSES this gene for the best result. This will give you a 100% chance of breeding CARRIERS for this gene once bred with your stock. (note: It does not HAVE to be the same breed as you are trying to breed). Breed this horse to your stock, ensuring you get at least one mare and one stallion .

2. Keep breeding the carrier horses that you preciously bred, and eventually you should get a horse that expresses (d/d) the desired gene. This horse may not be 100% purebred, but this can be fixed in step three.

3. (optional) using the product from step two, repeat the process until you have a purebred, or the desired product.

Recessive traits may be harder to obtain initially, BUT they are easier to maintain once fully established, (since they can't "hide" another variation of that gene from you). Recessive traits can sometimes show up randomly, and so, with that being said, can be much more difficult to fully remove from your line if unwanted.

Dominant traits are easier to obtain, but sometimes get unintentionally choked out by recessive traits, and are not as "self-reviving" as recessive traits may be. While some dominant traits may be easy to breed into your lines, SOME more complex traits, such as sooty dapples, can prove to be quite a challenge do to the number of extra genes that affect expression.

Training & Breeding Partners:

Scarlett Xilfina (Stud Farm)

Scarlett Xilfina (Training Farm)

Hearts N' Hooves

Horses To Stud With:

61,326

63,916

62,299

Cherry Twinkie

Wooden Frolic

Montana

Shadow Highlight

♧ JTB Rustic Design ♧